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The Aeonian League Charter (1.1.0)

by The Aeonian League on Mar 21, 2015 at 07:11 PM}
Founding Doctrines
The League Charter currently contains two doctrines that all prospective Settlements must ratify:

1. Doctrine of Community: All League Settlements will grant and enforce safe passage throughout League territory for all citizens. As such all League Settlements shall be open to citizens of the League and shall grant access to their facilities; including but not limited to training, markets, and crafting.

2. Doctrine of Sovereignty: All League Settlements will mutually defend all other League Settlement’s sovereignty from intrusive and non-retaliatory hostile forces. League settlements are free to make any agreements, treaties, alliances, or trades they see fit so long as they do not violate the doctrines of the League. The League as a whole may not pass any additional doctrines, amendments to existing doctrines, or treaties that would infringe upon the sovereignty of League Settlements unless such a proposition is unanimously agreed upon by the League Caucus.

3. Doctrine of Stewardship: League territory (any hex held or claimed by a member settlement) is open to all visitors so long as they adhere to the following provisions:

  • Conservation: Do not over harvest League claimed hexes, if you gather reduced quality materials immediately stop gathering that type of node in that hex. If a League representative requests that you stop harvesting, please comply as such a request indicates our resource demands are too high to allow casual harvesting at that time.
  • Hunting: Consult League representatives or official League postings to verify publically available escalations within League territory.
  • Goodwill: Do not attack or aggressively provoke travelers or visitors in League territory, including but not limited to the following reasons: Wars, Feuds, Banditry, Assassinations, etc.
  • Personal Property: Everything you carry into League territory is yours and yours alone, this includes anything remaining on your husk should you meet an untimely demise, whether accidental or by someone breaking the above provision.

Individuals or entities that violate these provisions will be blacklisted and banned from League territory forfeiting the protection of the above provisions and marking them as kill on sight. The League Caucus can vote to revoke this status via petition from a League representative.

League Caucus
The League caucus will consist of one representative appointed from the body of each recognized Settlement. Individual settlements are responsible for their method of choosing a representative. The caucus scribe should be immediately notified if a Settlement's representative changes for any reason.

Should new doctrines, amendments, membership request, or treaties need ratification the caucus will be convened to discuss and vote upon the proposition. Any representative may bring such a proposal before the caucus. A representative does not need to be present to bring a proposal to the caucus or to vote, they may do so in absentia so long as they deliver their opinion to the caucus scribe before the Caucus convenes. Representatives may vote Yay, Nay, or Abstain. Abstaining indicates no interest in the outcome and the votes will be tallied as if the abstaining Settlement did not exist. Refusing to participate in the discussion or vote constitutes abstaining.

The number of votes required to pass a proposal depends on the type of proposal, the current types and their required votes to pass are outlined below:

  • Add/Remove a Settlement (Majority Vote)
  • Add/Remove a Doctrine (Unanimous Vote)
  • Add/Repeal an Amendment (Unanimous Vote)
  • Approve/Revoke Treaties (Majority Vote)
  • Call a General/Closed Meeting (Majority Vote)
  • Elect a Caucus Scribe (Majority Vote)
  • Remove an entity from the Blacklist (Majority Vote)

Caucus Scribe
The caucus’ scribe must be elected from one of the chosen settlement representatives. Should the scribe step down or be replaced as a representative they must be immediately replaced by a new scribe voted in by the new caucus. A scribe may also be replaced if a proposal to do so is brought before the caucus. The caucus scribe's identity is kept anonymous to non-Caucus personnel to maintain the League's solidarity.

It is the duty of the caucus’ scribe to set caucus agendas, call the caucus to assembly, tally the votes, and make all announcements on behalf of the League. The scribe will be granted access to a League handle used for the purpose of making such announcements and is considered the only official voice of League.

Treaties that have been ratified by the caucus are considered binding for the entirety of the League and will be posted where the League’s citizens may review them at their leisure.

War of the Towers (Only in effect for the duration of the War of the Towers)
All League Settlements are entitled to their immediate six towers. All other towers will be treated as first come first serve, League Settlements may not steal towers from one another or cooperate with a third party to steal a tower from another League Settlement; either action will be considered a violation of the League’s First and Second Doctrine. We strongly recommend League Settlements collaborate on tower ownership with their neighbors to avoid conflict and maximize Settlement growth within the League.

The Second Doctrine’s mutual defense clause does not apply to towers, due to their ease of capture it would be too difficult to attempt a guarantee of support should another League Settlement’s towers come under attack. We again encourage neighboring League Settlements to collaborate on defensive arrangements amongst themselves.

A member may waive their right to a tower guaranteed by this section at any time.

Supported Initiatives
Members may support initiatives that are not necessarily mandates of the League. Such initiatives are non-binding for the League as a whole. However, in the interest of peace and solidarity, such initiatives will be respected within the individual participants’ borders.


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